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by IgnitingIce at 10:10 AM
(576 Views / 1 Likes)
Halloween Hub
Happy Halloween! We've updated our Hub to match the "Halloween Spirit." This hub will be active through the rest of October.

Haunted House Building Contest

In addition to our spooky Hub update, we are glad to be announcing that we are hosting a contest from now (October 15th) until October 29th at 11:59 PM U.S Central Standard Time. The goal of the contest is to build the spookiest, best looking Haunted House on the Map Maker server (/server mm-1). In Map Maker, do /create to create a map on which to build. At the end of these two weeks, your builds will be judged and winners will be announced Sunday night. The prizes will be as follows:

1st Place: $100 Shop Voucher
2nd Place: $75 Shop Voucher
3rd Place: $50 Shop Voucher
4th - 10th Place: $10 Shop Voucher

If multiple...
by _Nickk at 6:24 AM
(2,283 Views / 6 Likes)
As for Mine Wars, we have been looking at feedback, and have a lot in the works. We are planning on remapping defense, as it is a bit overpowered at the moment. There will also be many quests added soon, along with side quests, and a lot more to explore, so stay tuned! We also have Mine Wars Conquest coming out! Conquest is a battle type game mode, where your exp goes towards your active Mine Wars character. It is similar to Star Wars Battlefront.

When you join, you are put on a team, either Empire or Rebellion. If the game hasn't started, you can change teams.

During the game, your team's goal is to reach 2,000 points. Your team gets 5 points per kill, and 1 point every second you own a command post.

Command Posts
There are three command posts on every map. In order to take a command post, you have to stand on it. They are usually 5 blocks by 5 blocks. The more teammates you have on a command...
by _Nickk at 5:12 PM
(3,434 Views / 13 Likes)
Hello everyone, we are proud to announce Mine Wars Beta! Our goal is to release it on Tuesday, but it could get pushed back. All we have left to do for beta are a few quest lines.

Progress Update #3 (8/17/2016):
We are very close to releasing it, and planned to multiple times. Right now, we're pretty much in the adjustment period. We have everything we wanted for beta done, but we've found some aspects need tweaking to make them more enjoyable.

Progress Update #2 (8/17/2016):
We had a setback where we had to recode some force stuff. It is nearly finished now, and we will continue with the rest of the needed stuff.

Progress Update #1 (8/15/2016):
We have been slaving away on quests. I have done 32/44, roughly. By the time we release it fully, there will likely be about 200. The beta will have to main quest lines, both 8 quests, and then 10 side quests.

Do to the shear amount of code, there will likely be many bugs, so we are going to...


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