This is honestly annoying. Minecraft days are 10 minutes long, you dont want to travel at night, unless you're well armed. In roleplays this is especially painful. I forgot what the mod was called but it is used on another server (Lord of the Craft). It makes the days and nights longer, giving a somewhat more realistic aspect of time. Day extended to 30 minutes, night to 15 My 2 sleep related ideas: Tired/Sleepiness plugin - have a plugin or functionality that requires you to sleep, not just stay awake the entire time. Here's how it might work: (Same way water bar works, but with effects at certain points) 100 - well rested 80 - rested 60 - little tired (occasional slowness) 40 - tired (slowness, occasional nausea) 20 - very tired (slowness 2, nauseous) 0 - dead (no explanation needed) The amount of energy you expend depends on your activities. If you ran a lot, it would run out 2 units a minute or so. If you sat around, your energy would slowly run out. Regardless, the maximum energy level you can have at the end of the day is 50. This has occasional slowness, but no naseua. 2 - sleeping bags Just beds, placeable. They restore energy over time, back to full overnight. But you cannot just hop into your sleeping bag and out. Wont work that way. (This is why we need to upgrade to... uh, 1.9, colored beds, right? Add them to all the beds in the houses, just in the middle or something.) Well, that's it. So long for now
This is interesting. The water level bar seems to function this way instead of a energy comsuption measurement (like hunger is). Maybe we could have buffs/debuffs that would affect our overall energy (coffee, energy drinks increasing it and sustained damage, sickness decreasing it)
The coffee and energy drinks have always been a favorite idea for me, but when I get to ab idea thread, they seem to slip my mind. Yes, energy drinks could temporarily boost your energy when you drink them. Maybe by 25 or so units. Coffee will have it wear down slower than normal.
How would this work for pvpers though, this seems very roleplayer centric and not really geared towards everyone. I would agree with this if it was for a specific server [or set of servers] but this is speaking general. I would personally not entertain the idea of such a thing without some other server other than tmdpve-1 or tmdpvp-1, even towny-1.
Having a realistic PvP experience on one server would be nice. The TMD servers ought to be set up like this: TMDPVP-1 - current PvP, easy enough TMDPVP-2 - somewhat realistic walking dead, need sleep TMDPVE-1 - server for new players, current PVE TMDPVE-2 - true TWD, roleplay and realism galore TMDC-1 - spammy pains This way, everyone gets an ideal server. One for the new players grasping the concept of the game, just surviving the PVE. A server for the roleplayers and realism lovers Server for the people who like PvP just how it is And a server for PvPers who like realism
I agree, however, I don't see why day and night times are a problem. Can someone explain further upon the idea?
Lord of the Craft uses this plugin, to make the day and night longer. This way, it is more immersive and realistic
Also the night time could add some more interest in-game stuff: new type of zombies/zombies spawn quickly and inside compounds, your vision would be crippled (fixed while using a flashlight), specific tasks/quests only available during night-time etc
That's a good idea for tmdpve where zombie killing is prime, but for pvp it would really have too much affect on pvp. It would also be hard to code in impaired vision unless they make dark areas darker than usual which would be harder to do.
I just realized the idea that he first suggested. Wouldn't constantly having to sleep get boring, because it's not like your going to be able to do anything while you sleep unless they make it instant which defeats the idea of sleeping. No point in adding a sleeping plugin that has no use as it would get old and boring after the first week of its release, and if they made it instant it would defeat your whole idea of a realistic priority in the game.
True, I guess I got carried away by those tmdPVE suggestions. This just shows how pvp/pve cannot coexist under the same general mechanics, at least not for that arcade-ish approach.