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Day and Night length, sleep

Discussion in 'Ideas and Suggestions' started by ThunderDragon3, Aug 5, 2019.

  1. ThunderDragon3

    ThunderDragon3 Member

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    This is honestly annoying. Minecraft days are 10 minutes long, you dont want to travel at night, unless you're well armed. In roleplays this is especially painful.

    I forgot what the mod was called but it is used on another server (Lord of the Craft). It makes the days and nights longer, giving a somewhat more realistic aspect of time.
    Day extended to 30 minutes, night to 15

    My 2 sleep related ideas:

    Tired/Sleepiness plugin - have a plugin or functionality that requires you to sleep, not just stay awake the entire time. Here's how it might work:
    (Same way water bar works, but with effects at certain points)
    100 - well rested
    80 - rested
    60 - little tired (occasional slowness)
    40 - tired (slowness, occasional nausea)
    20 - very tired (slowness 2, nauseous)
    0 - dead (no explanation needed)
    The amount of energy you expend depends on your activities. If you ran a lot, it would run out 2 units a minute or so. If you sat around, your energy would slowly run out.
    Regardless, the maximum energy level you can have at the end of the day is 50. This has occasional slowness, but no naseua.

    2 - sleeping bags
    Just beds, placeable. They restore energy over time, back to full overnight. But you cannot just hop into your sleeping bag and out. Wont work that way.
    (This is why we need to upgrade to... uh, 1.9, colored beds, right? Add them to all the beds in the houses, just in the middle or something.)

    Well, that's it. So long for now
     
    #1
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  2. seuboi

    seuboi Member

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    This is interesting. The water level bar seems to function this way instead of a energy comsuption measurement (like hunger is). Maybe we could have buffs/debuffs that would affect our overall energy (coffee, energy drinks increasing it and sustained damage, sickness decreasing it)
     
    #2
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  3. ThunderDragon3

    ThunderDragon3 Member

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    The coffee and energy drinks have always been a favorite idea for me, but when I get to ab idea thread, they seem to slip my mind.
    Yes, energy drinks could temporarily boost your energy when you drink them. Maybe by 25 or so units. Coffee will have it wear down slower than normal.
     
    #3
  4. FalseHorseFranz

    FalseHorseFranz Member

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    How would this work for pvpers though, this seems very roleplayer centric and not really geared towards everyone. I would agree with this if it was for a specific server [or set of servers] but this is speaking general. I would personally not entertain the idea of such a thing without some other server other than tmdpve-1 or tmdpvp-1, even towny-1.
     
    #4
  5. ThunderDragon3

    ThunderDragon3 Member

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    Having a realistic PvP experience on one server would be nice. The TMD servers ought to be set up like this:

    TMDPVP-1 - current PvP, easy enough
    TMDPVP-2 - somewhat realistic walking dead, need sleep

    TMDPVE-1 - server for new players, current PVE
    TMDPVE-2 - true TWD, roleplay and realism galore

    TMDC-1 - spammy pains
    This way, everyone gets an ideal server. One for the new players grasping the concept of the game, just surviving the PVE.
    A server for the roleplayers and realism lovers
    Server for the people who like PvP just how it is
    And a server for PvPers who like realism
     
    #5
    Last edited: Aug 7, 2019
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  6. FalseHorseFranz

    FalseHorseFranz Member

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    That seems reasonable, but then adjustments to other features are needed.
     
    #6
  7. FireRageHD

    FireRageHD Member

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    I agree, however, I don't see why day and night times are a problem. Can someone explain further upon the idea?
     
    #7
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  8. FalseHorseFranz

    FalseHorseFranz Member

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    Day and night become longer to make it more interesting.
     
    #8
  9. ThunderDragon3

    ThunderDragon3 Member

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    Lord of the Craft uses this plugin, to make the day and night longer. This way, it is more immersive and realistic
     
    #9
  10. FalseHorseFranz

    FalseHorseFranz Member

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    I would like it only because it wouldn't seem like day and night was less than 10 minutes apart lol
     
    #10
  11. seuboi

    seuboi Member

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    Also the night time could add some more interest in-game stuff: new type of zombies/zombies spawn quickly and inside compounds, your vision would be crippled (fixed while using a flashlight), specific tasks/quests only available during night-time etc
     
    #11
  12. FalseHorseFranz

    FalseHorseFranz Member

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    But that would affect pvp too much, it would kill the remains of tmdpvp.
     
    #12
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  13. FireRageHD

    FireRageHD Member

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    That's a good idea for tmdpve where zombie killing is prime, but for pvp it would really have too much affect on pvp. It would also be hard to code in impaired vision unless they make dark areas darker than usual which would be harder to do.
     
    #13
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  14. FalseHorseFranz

    FalseHorseFranz Member

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    Killing would be too difficult and it would make pvp unfun
     
    #14
  15. FireRageHD

    FireRageHD Member

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    I just realized the idea that he first suggested. Wouldn't constantly having to sleep get boring, because it's not like your going to be able to do anything while you sleep unless they make it instant which defeats the idea of sleeping. No point in adding a sleeping plugin that has no use as it would get old and boring after the first week of its release, and if they made it instant it would defeat your whole idea of a realistic priority in the game.
     
    #15
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  16. ThunderDragon3

    ThunderDragon3 Member

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    That's the point. It wouldnt be instant. It would regenerate overnight or when you need to sleep
     
    #16
  17. seuboi

    seuboi Member

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    True, I guess I got carried away by those tmdPVE suggestions. This just shows how pvp/pve cannot coexist under the same general mechanics, at least not for that arcade-ish approach.
     
    #17
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  18. FalseHorseFranz

    FalseHorseFranz Member

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    yeah it is hard to make them coexist with the same mechanics due to the nature of their playerbases.
     
    #18
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